I was in the bathroom, listening to the Space Harrier theme on my iPod, when I thought of making a version of Space Harrier to be played outside. So here's how to play:
CONCEPT:
The game is played by one player and X enemies (X being a variable of how many other people are playing), the object of the game is that the player must get to the end of a stage (whether it be a field or just looping around a large room) and avoiding the enemies and their projectiles (dodgeballs). The enemies on the other hand, must "kill" the player by throwing the aforementioned projectiles at the player. The player has only three lives and the game can continue as long as people are interested in playing. Once the player has lost all three lives, the person being the player will be rotated out.
RULES:
1. The player must be running at all times (to simulate the gameplay of the actual arcade game)
2. The player can pick up whatever projectiles are on the ground to use against enemies (enemies that are hit are out of the game for 30 seconds)
3. There can be as many enemies as the environment (and amount of dodgeballs available) can allow, but the minimum amount of enemies is 2
4. At least 4-5 projectiles (dodgeballs) are needed
5. The game can last as long the player as at least one life
6. Gym mats (and other mat-like materials that can be propped vertically) can be arranged like poles to simulate trees/poles that can be avoided (likewise in the arcade game)
7. The game can be played competitively by timing how long a person lasts as a player until all three lives are used up (this will be your score)
8. (OPTIONAL) The referee has to say "Welcome to the fantasy zone! Get ready!" before starting the game (round if played competitively)
9. (OPTIONAL) The Space Harrier theme is played during the duration of the game/round
10. Lives are lost when the player is subject to the following: Getting hit by a projectile, running into a stage optiscale, running into a enemy in front of you (in which case the enemy is considered dead, see Rule 2)
11. When played competitively, the winner is determined by their score (the amount of time they lasted before losing all lives)
12. When the player's game is over (when all lives are lost) the next one is rotated in
I hope you guys like this new game I made to play outside. Also, I might do one for Touhou Project.