Search This Blog

Saturday, April 11, 2015

Aerohou Project: The Great Gensokyo Escapade (Concept #1, Basic gameplay and story)

"Aerohou Project: The Great Gensokyo Escapade" is an action platformer based on the Aerohou series of short stories. Featuring several players going through various worlds (a world contains 3 zones with 2 acts, each zone also has a bonus 3rd act if certain conditions are met).


The Plot
Dr. Cohen, pretty much fed up with Frank Topham and Reimu Hakurei, tasks his two henchmen with creating a series of machines to destroy Gensokyo and remove AeroSoft from the world. The machines quickly alerts the attention of the famed miko, but Frank takes the opportunity to "take things to the side, and scroll with it". Trevor, (Frank's brother) grabs a gun and joins in. The group of three run off to explore Gensokyo and probably get some neat stuff in the process.


The Characters
Frank Topham: Frank plays like the typical side scrolling 2-D platformer fare. Except he can hack his way through certain obstacles and temporarily control robotic enemies. His speed, jumping, and handling are average.

Reimu Hakurei: Reimu can use her gohei as a melee weapon and can used in a similar fashion to Scrooge Mcduck's cane in DuckTales (the NES game) to pogo across hazards or knock things aside to get to hard to reach places. Her jumping is slightly shorter than Frank's and has poor handling (this makes her slide a bit), this may have to do with the fact she's never really been in a platformer, but hey. Also her speed is slightly faster than Frank's speed.

Trevor Topham: Trevor has a gun, he can use this for the obvious ranged attacks (cause you shoot a gun). The gun (albeit its more of a rifle) can shoot down walls and can be aimed in eight directions. Trevor has a more floaty jump, he is slower than Frank, but handles the best.

Yuyuko Saigyouji: Yuyuko can't equip items (I'll talk about them later), but she can suck in enemies and copy their unique ability in a fashion similar to Kirby. Yuyuko is faster than Frank, handles better than Trevor, and can perform a double jump. BUT she is only available after you beat the game with the good ending (this means beating the game with all three characters and then going to the final stage unlocked after).



Equipable Items
There are numerous bits of equipment to obtain. Such as the speed shoes (which increases speed and allows to spin dash and the super peel-out) or the plumber boots (increases jump and allows the spin jump) or the bobcat shirt (allows for gliding mid jump), and or the advanced knee replacement (increases handling but slightly decreases speed), among possible others. They are purely optional, but can make the game the easier and help the player by affecting one's stats.


Bonus Acts
Each zone has a bonus third act. What exactly the act is, is based upon which character is being played. Frank's bonus acts involves a more challenging level. Reimu's bonus acts are a danmaku vertical shooter. Trevor's bonus acts are basically the base levels from contra, but less difficult.

Control
The controls would be more in favor towards a Sega Genesis controller (A for jumping, B for shooting\melee attacking, C for other things). The three buttons can be customized in options for personal playing preference.


[This conclude this game's episode of concepts]

No comments:

Post a Comment