CPU: intel Core i5 2430M clocked at 1 GHz (32-bit)
GPU: ATi R300 clocked at 280 MHz
Sound: Creative Sound Blaster Audigy FX 5.1 PCI (Alternate: instead of using midi/MP3/Wav/OGG/MP4a, there is the Yamaha YMF288, Komani VRC7, and MOS Technology 6581/8580 "SID" sound chips for direct sound capabilities)
Polygon Count: 267,000 per second (NUFX Chip brings it to 301,462 per second)
Color: 17,450,203 possible colors on screen
Resolution: 530x480 to 720x576
2D Capabilities: 25 Background layers, 8 Sprite Layers, Mode 7 with Anti-aliasing (smoother compared to SNES), complete sprite manipulation (360 rotation, stretching, coloration, etc.), Anti aliasing in general
Output: A/V output (comes with system), RF antenna output (early models), HDMI output (Later models/US Release), VGA video output
Input: Two proprietary wired controller ports (NES-style but with 6 pins instead of NES's 5 pins), four USB ports (Two front, two back), one SD card slot, one proprietary 6.5 cm USB Cartridge slot.
Plastic Case: White body with dark gray base (Flame Retardant and chemical additives for durability against danmaku damage)
Game Medium: Proprietary USB Cartridge (Size: 6.5 cm by 0.3 cm), spaces from 25GB to 200 GB (compared to Blu-Ray's 100 GB)
OS: AeroCOS v1.0 (v1.11.2 for American Release,COS: Cartridge Operating System)
3D Capabilities: Renders 267,000 Polygons per second, triangular polygon, Quadrilateral polygon support/compatibility), anti-aliasing, rasterization, advanced texture mapping/multitexturing.
Controller: D-pad with 1 analog stick (with accompanying button), 4 action buttons (A,B,C,D), 2 shoulder buttons (Left and Right), Start, Select, Home menu button. Button count: 10, wired (early releases) but later wireless (via wireless controller plugin) in later models.
I know I wasn't fully realistic with this. But hey! This was kinda fun to write though!
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