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Sunday, April 19, 2015

Super Mega Drive Specs (Aerohou Project Version)

According to legend, parts for the Super Mega Drive were obtained during a gaping spree, so the console mainly consists of off the shelf parts. However, most of them were modified to be on par with fifth generation console, albeit more high end of which. 


CPU: intel Core i5 2430M clocked at 1 GHz (32-bit)
GPU: ATi R300 clocked at 280 MHz
Sound: Creative Sound Blaster Audigy FX 5.1 PCI (Alternate: instead of using midi/MP3/Wav/OGG/MP4a, there is the Yamaha YMF288, Komani VRC7, and MOS Technology 6581/8580 "SID" sound chips for direct sound capabilities)
Polygon Count: 267,000 per second (NUFX Chip brings it to 301,462 per second)
Color: 17,450,203 possible colors on screen
Resolution: 530x480 to 720x576
2D Capabilities: 25 Background layers, 8 Sprite Layers, Mode 7 with Anti-aliasing (smoother compared to SNES), complete sprite manipulation (360 rotation, stretching, coloration, etc.), Anti aliasing in general
Output: A/V output (comes with system), RF antenna output (early models), HDMI output (Later models/US Release), VGA video output
Input: Two proprietary wired controller ports (NES-style but with 6 pins instead of NES's 5 pins), four USB ports (Two front, two back), one SD card slot, one proprietary 6.5 cm USB Cartridge slot.
Plastic Case: White body with dark gray base (Flame Retardant and chemical additives for durability against danmaku damage)
Game Medium: Proprietary USB Cartridge (Size: 6.5 cm by 0.3 cm), spaces from 25GB to 200 GB (compared to Blu-Ray's 100 GB)
OS: AeroCOS v1.0 (v1.11.2 for American Release,COS: Cartridge Operating System)
3D Capabilities: Renders 267,000 Polygons per second, triangular polygon, Quadrilateral  polygon support/compatibility), anti-aliasing, rasterization, advanced texture mapping/multitexturing.
Controller: D-pad with 1 analog stick (with accompanying button), 4 action buttons (A,B,C,D), 2 shoulder buttons (Left and Right), Start, Select, Home menu button. Button count: 10, wired (early releases) but later wireless (via wireless controller plugin) in later models.


I know I wasn't fully realistic with this. But hey! This was kinda fun to write though!

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